getPositionPoints

To Simply Explain This Will Return A Table With Position Points Of The Provided Player

Usage:

VisualLibrary:getPositionPoints(game.Players.LocalPlayer)

An Example:

local tracerInstance3 = VisualEffectsLibrary:CreateVisual({
    Method = "Drawing",
    Properties = {
	Type = "Text",
	Color = Color3.fromRGB(255, 0, 0),
	Position = VisualLibrary:getPositionPoints(player).Top, -- Usage
	Text = player.Character.Humanoid.Health,
	Size = 24,
        Center = true,
    }
})

Wait, You Didnt Liked The Positioning? Don't Worry

If You Think The Positioning A Bit Off Then You Can Add Offsets For Example

VisualLibrary:getPositionPoints(player, 0, 20).Top

Properties:

Type?
Properties
Required

Player

Player

Number

Offset X

Number

Offset Y

Available Position Points

Available Position Points

Center

Left

Right

Top

TopLeft

TopRight

Bottom

BottomLeft

BottomRight

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