getPositionPoints
VisualLibrary:getPositionPoints(game.Players.LocalPlayer)local tracerInstance3 = VisualEffectsLibrary:CreateVisual({
Method = "Drawing",
Properties = {
Type = "Text",
Color = Color3.fromRGB(255, 0, 0),
Position = VisualLibrary:getPositionPoints(player).Top, -- Usage
Text = player.Character.Humanoid.Health,
Size = 24,
Center = true,
}
})VisualLibrary:getPositionPoints(player, 0, 20).TopProperties:
Type?
Properties
Required
Available Position Points
Available Position Points
Last updated